Updating in cold fusion
Warframes/Companions and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst respectively, which doubles the available Mod capacity up to a max of 60.
Conversely equipping mods of the different polarization into a polarized slot will increase mod capacity drain by a quarter of the starting cost of mod, rounded mathematically.
Mods have levels ranging from 0 to as high as 10 (typically 3-5).
The mod score is directly correlated to how much Endo the mod will yield when dissolved.
Introduced in Update 12, mods of the same type and fusion level will combine into essentially a mod stack, with a number on the top left showing how many of that card is available.
To install mods on an item, drag a mod from the collection and drop it on a Mod slot.
Items also have a minimum mod capacity, which adds mod points onto items which are a lower rank than a players current Mastery Rank.
Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation. Conclave Score was a special score once used for the Conclave.Drain can be modified by polarities: can both be applied to same Warframe, while Vitality increases Maximum Health, and Vigor increases Maximum Health and Shield Capacity.Also, a mod can't be installed at the same time as its Primed counterpart. For mods increasing shield, health or power, bonuses are calculated from the Warframe's base value.Modules (version 2.0) or in short, Mods are essentially the upgrade system in WARFRAME in the form of special cards that can be equipped to Warframes, weapons, sentinels, Kubrows, and Archwings to enhance damage, power, survivability, speed, precepts, and utility.Mods can grant Passive Powers, Active Powers, Sentinel Precepts, and Utilities. There are around 842 mods existing in the game excluding Riven Mods.Warframes, companions, and weapons have a limited capacity for Mods equal to their Rank (Max 30).